Systems · Hierarchy · Human behaviour
Architecture taught me to think in systems.
This isn't unrelated career history. Buildings and products are both systems people have to move through without being told how.
Architecture
- Space
- Hierarchy
- Flow
- Constraints
- Human behaviour
Product
- Information architecture
- Hierarchy
- User flows
- Technical constraints
- User behaviour
- Space
- Structure
- Flow
- Experience
People are weird. That's useful.
Architecture is executed under hard constraints — structure, budget, regulation, materials — and none of them care about intent. That's the same discipline product work requires: decide what matters, understand what the medium will allow, and design something that survives contact with reality.
It's also where hierarchy, spacing, visual craft and technical thinking came from. When a layout works, it's usually because someone made a decision about what should be noticed first — in a room or on a screen.